BONUS ON MULTIPLE BETS
We would like to inform you that we have inserted a new Bonus on Multiple Bets that will allow you to receive up to 110% bonus!
This bonus will be applied to the coupons with a minimum of 5 events only and it will be calculated on the total odd.
The bonus percentage (%) for 5 events it will be 5%, from the 6th event onwards the bonus will be increase by 5% for every bet up to a maximum of 30 events with 110% bonus.
The bonus will be awarded according to the following table and it will based on the events in the winning coupon and on the total odd of the coupon:
Events  Total Odds  Bonus Percentage 
5  2.50  5% 
6  3  10% 
7  4  15% 
8  5  20% 
9  6  25% 
10  7  30% 
11  8  35% 
12  10  40% 
13  12  45% 
14  15  50% 
15  18  55% 
16  22  60% 
17  27  65% 
18  32  70% 
19  38  75% 
20  45  80% 
21  60  85% 
22  70  90% 
23  90  95% 
24  105  105% 
25  150  110% 
26  150  110% 
27  150  110% 
28  150  110% 
29  150  110% 
30  150  110% 
INTEGRATED SYSTEMS:

A DOUBLE INTEGRAL is a play that allows you to make more bets in a single operation using multiple predictions for the various sporting events. The total number of bets (or columns) is the product of the predictions of the same event in the selection.

You may select up to 30 sporting events.

You may insert only equal amounts for each column (ex: 4 columns of €10 each for a total of €40).

Single column bet (or multiple normal):
LeedsChelsea 1 InterJuventus X Real.MadridBarcelona 2 
Double integral on two columns (or on one double):
LeedsChelsea 1 X InterJuventus X Real.MadridBarcelona 2 
Double Integral in four columns (or on two doubles):
LeedsChelsea 1 X InterJuventus X Real.MadridBarcelona 1 2  It is the direct responsibility of the customer to check if the number of combinations and the total amount wagered matched to one’s will before confirming the wager. Once confirmed, the bet cannot be canceled, unless IperBet states that there was a real error while confirming, independent of the customer.
 The potential winnings are those seen on the actual print of the bet or on the list of bets in the client’s account.
 The maximum winning per costumer cannot exceed 100,000 EUR weekly. In case of greater winnings the Company reserves the right to withdraw the amount in excess. The Company recognizes, in the case of system and multiple bet, the closure date of the last event in the coupon, considering it as a single coupon. The name and family name in your Account must match your actual name and legal identity and the name used to register your Account must match the name registered on your credit/debit card or on other accounts used to deposit or withdraw money from the Account. In order to verify your identity the Company reserves the right to request at any time a proof of identity and residential address. Failure to provide this documentation may result in the suspension of your Account. It is forbidden to be in possession of more than one Account. If you have more than one Account or Accounts with different names, you must contact us immediately to have your Accounts managed in such a way that you will have only one. The Company reserves the right to close your Accounts if you have registered more than one. In the case the group has justified reasons to believe that multiple accounts have been opened with the intention to defraud the Company, the Company reserves the right to cancel any transaction (bet and win) connected to a fraud attempt.
 IperBet has the right to limit the maximum potential payout for a bet or wager in a combination. If the customer were to exceed this limit, an automated message would inform him or her of that fact. If the customer confirms it in any case, he or she will lose the right to collect any winnings above the limit. The potential payout is actually displayed in the list of wagers of the account.
 The information contained on the site is purely indicative. Specific data should be considered such as official dates, meeting and the results indicated by the official bodies and/or the various sports federations. Any claims based on information reported by the newspapers, on TV and/or other media will not be taken into account.
 Bets will be accepted until the scheduled time release for each event. If mistakenly a bet is accepted on and event which has already started, IperBet reserves the right to give such an event the odds of 1.00. If the bet was placed with the obvious intent to defraud the company, IperBet reserves the right to close the account and keep the funds on it for a minimum period of 2 years.
 IperBet will employ all available resources to ensure the accuracy of the information contained on the site. However, if obvious errors occur due to typing errors, transcription or inversion, IperBet reserves the right to make corrections even on results obtained and to set the event at odds of 1.00.
 If a match is postponed or cancelled on the day for which it was scheduled at the time the bet was placed, all the bets for that match will be void, unless the game is not played by the end of the following day at the scheduled time.If the match is suspended during the second half, all the bets related to the first half will be void. An event which is interrupted for any reason (even at the last minute) and not completed within the time specified shall be void (unless it is stated differently in some sports). If a match of any sport is suspended in extra time all bets on the timing of regulations will be valid.
 All odds relating to the events are variable. The valid odd is the one offered by IperBet at the time of confirmation of the bet. In case of disputes, the times and variations contained in the database of IperBet will prevail.
LeedsChelsea  1 
CharltonLiverpool  2 
InterBari  1 
Real.MadridBarcelona  X 
We can make a bet that includes all four predictions (quadruple or quadruplet) and four bets which include three at a time (ternary or triple) the four selected predictions.
The Possible bets are then:
LeedsChelsea  1  1  1  1  
CharltonLiverpool  2  2  2  2  
InterBari  1  1  1  1  
Real.MadridBarcelona  X  X  X  X 
If we consider a fixed event (Banker), for example LeedsChelsea, we can bet on the quadruplet (or quadruple) and on the ternaries (or triples) formed by the fixed odds (Banker) and two of the three remaining rolling predictions:
LeedsChelsea  1  B 
CharltonLiverpool  2  
InterBari  1  
Real.MadridBarcelona  X 
The possible bets are then:
LeedsChelsea  1  1  1  1 
CharltonLiverpool  2  2  2  
InterBari  1  1  1  
Real.MadridBarcelona  X  X  X 
The amounts may vary among the various combinations but not within the same one. Take for example the previous game, you can bet the quadruple for €10 and the ternaries for €20 each for a total of €70.
To facilitate the understanding and development of the combinations we publish the following table.
Combinations  
Number of events  3  4  5  6  7  8 
4  4  1  
5  10  5  1  
6  20  15  6  1  
7  35  35  21  7  1  
8  56  70  56  28  8  1 
9  84  126  126  84  36  9 
10  120  210  252  210  120  45 
11  165  330  462  462  330  165 
12  220  495  792  924  792  495 
13  286  715  1287  1716  1716  1287 
14  364  1001  2002  3003  3432  3003 
In case of an error in the publication of odds, IperBet reserves the right to intervene and modify them by making the event Null with an odd of 1, even at the end of the event. In the case of single bets, your stake will be refunded. In the case of multiple winning bets which contain valid and cancelled elements, the bet will still be winning, and the odd will be determined solely by the product of odds of the valid events.
FOOTBALL:
The result of a bet of Football (Soccer) is always based on the outcome of the encounter within 90 minutes of play plus recovery, unless it is specified differently (as a triangular tournament in which they usually play games of 45’ or youth level matches in which the total time is 80’). Extra time, golden goals, penalties or penalty shootout will not be taken into account. This rule applies to all the parts of a game (goals, corners, fouls, offside, possession, warnings, expulsions, goal scorer, etc.)
1X2: Three possible outcomes: 1 (victory for the home team or otherwise first on the list), X (tie) and 2 (victory for the away team or otherwise the second on the list).
DC (Double Chance): The three outcomes 1, X and 2 listed above, are grouped into 3 groups: 1X, 12 and X2.
DNB (Draw No Bet): One must predict which team will win the match. In the event of a tie, the bet will be void (and will not be considered for any bonus). Correct Score: You have to predict the exact outcome of the match.
HT/FT: You have to predict the outcome of the first half and the end result of that match in the same bet.
1X2 Halftime: You have to predict the outcome of the first half:
1 1st HT (home team in the lead after the first half);
X 1st HT (tie at the end of the first half) or 2 1st HT (visiting team in the lead after the first half).
1X2 2nd Half: You must predict the result that there will be on the field considering only the second half, not including the result at halftime. Example: the score at halftime between Man Utd – Liverpool is 20 and the final result is 21 for Man Utd. The result of this bet will be “2 2nd Half” (selection Liverpool), because the result of only the second time is 01.
1X2 Handicap: The result of a bet with a handicap can be obtained by adding the handicap to the final result (or subtracting it). The sign (+ or ) should be taken into account and the number of goals.
Over/Under: Predict whether the total number of goals will be higher (over) or less (under) than the number given by STARLOTO: Over/Under 0.5 (00 is considered under and all other results over.), Over/Under 1.5 (in the case of 0 or of 1 goal its under, with 2 or more goals it’s over); Over/Under 2.5 (in the case of 0, 1 or 2 goals it’s under, with 3 or more goals it’s over); Over/Under 3.5 (in the case of 0,1,2 or 3 goals it’s under, with 4 or more goals it’s over) 1st Half Over/Under: Predict whether the total number of goals in the first half will be greater or less than the number indicated by IperBet. 2nd Half Over/Under: You have to predict whether the sum of goals for the second half will be greater or less than the number indicated by IperBet.
GG/NG (Goal Goal/No Goal): Two possible outcomes: GG (both teams scored at least one net) and NG (one team or both failed to score). Score/No Score: Predict if the team selected (at home or guest) is able to score at least one goal or not.
Total Goals: Predict the amount of goals which will be scored in a match (01; 23; 46; or the exact number: 1; 2; 3; 4; 5; 6; 4 or more; 5 or more; 7 or more).
Total Goals HT: Predict the number of goals to be scored in the first half: 1st HT 1+ (one or more goals); 1st HT 2+ (two or more goals); 1st HT 3+ three or more goals); or during the second half: 2nd HT 2+ (two or more goals); 2nd HT 3+ (three or more goals).
Odd/Even: Predict whether the total number of goals in a match will be even or odd. A result of 00 is considered even.
HT More Goals: Predict in which portion of the game (first or second half) the most amount of goals will be scored. If the same number of goals is scored in the first and second half, or if no goals are scored in either half, the winning selection will be “X”.
Home Win & O/U (Vince Casa e la partita esce over o under)
Draw & O/U ( Pareggio e la partita esce over o under)
Away & O/U (Vincono i Ospiti e la partita esce over o under)
The time displayed during live betting is to be considered indicative only. For the accuracy of the information displayed, such as game points and time etc., the company can accept no responsibility.
Type First Goal: Predict how is it achieved the first goal (Tyre, Head, Punishment, Penalty, Own Goal). If the final result is 00 bets on the 1st Type First Goal will all be losers.
Over/Under Team: Predict whether the goals scored by the team selected will be greater or less than the number given as a reference.
1st Corner: Predict which team will get the first corner of the match.
1st Corner 1st Half: Predict which team will get the first corner in the first half.
1st Corner 2nd Half: Predict which team will get the first corner in the second half.
Last Corner: Predict which team will get the last corner of the encounter.
Last Corner 1st Half: Predict which team will get the last corner of the first half.
Last Corner 2nd Half: Predict which team will get the last corner of the second half.
1st Penalty: Predict which team will get the first penalty kick of the match.
Time of First Goal: Predict in which minute the first goal will be scored.
More Corners: Predict which team will get the most amount of corners.
More Corners Half Time: Predict which team will get the most amount of corners in the first half.
Number Of Corners Over/Under Fulltime: The result will be the sum total of corners done in 90 minutes by both teams.
Number Of Corners Over/Under Halftime: The result will be the sum total of corners done in the first half by both teams.
Which Team To Kick Off: Predict which of the two teams will do the kickoff.
More Fouls: Predict which team will commit the most fouls.
More Offsides: Predict which team will be caught the most offsides.
Ball Possession: Predict which team will have the highest percentage of ball possession. If the percentage of ball possession is the same (50% 50%) the bet will be deemed a loser.
*1st Yellow/Red Card: Predict which of the two teams will be the first to receive a card, be it yellow or red. If two players from opposite teams receive a first card at the same time or no cards are given during the entire match, the bets will be considered void.
1st Red Card: Predict which of the two teams will be the first to have a player taken out of the game. If two players receive the red card at the same time, the bets will be considered void. If no red cards are given out during the entire match, the bets will be considered losers. (* Players who are warned or sent off who are not on the field when receiving the card (for example are on the bench) will be considered irrelevant.)
More Yellow Cards: Predict which team will receive the most Yellow Cards.
Total Yellow Cards: Predict whether the total number of yellow cards given to players of both teams will be above or below the reference number.
More Cards: Predict which team will receive the most cards, be it yellow or red. Yellow or Red Cards both have the same value of 1. If a player is shown a second yellow card and consequently receives a red card, the total number of cards given to him amounts to 3 (2 yellow and one red).
Total Cards: Predict whether the total number of cards given to players of both teams will be above or below the reference number.
1st Goalscorer: Predict which player will be the first to score a goal in the match. If the player chosen is not included in the team, or enters the field after the first goal is scored all relevant bets will be considered void. If the first goal of the match is an “own goal,” all bets on the first goalscorer will be losers, while those wagering on the selection of “own goal” will be considered winners. If the final score of the match is 00 all bets will be losers (except for players who did not enter the field during the entire match).
Anytime Scorer: Predict whether the player will score at any time during the 90 minutes of play plus the recovery time. Own goal, extra time and penalties after the normal time are excluded. If the selected player does not score, while taking part in the match, including the recovery time, all bets are considered losers.
Last Goalscorer: Predict which player will be the last to score a goal in the match. If the player chosen is not included in the team, all bets will be considered void. If the last goal is an own goal, all bets on the last goalscorer will be losers, while wagers on the selection of “own goal” will be winners. If the final result of the match is 00 all bets will be losers (except for players who did not enter the field during the entire match). If the player takes part in the match without scoring, even if only partially, and also before the last goal of the match is scored, all bets relating to your selection will be losers.
Top Goalscorer: You have to forecast who will be the top goalscorer of the competition.
For this bet type, goals scored during extra time will be valid, but goals scored in the
penalty shoot out after extra time will not be considered.
In the case of equal position/result of two or more competitors,
the applied odds will be the odds of acceptance divided by the number of competitors that share the same result.
If, for example, two competitors with the odds of 2.80 and 1.90 share the same result (both are declared winners)
the payout odds will be: 1.4 (2.80:2) and 0.95 (1.90:2).
Selected (Yes/No): Predict if the player in the bet will be included in the official list of the specific match. For the determination of the results, the relevant list is the official list of those summoned at the beginning of the match; for this reason, players who are called up by the press, but who do not take part in the match for any reason (injury, disqualification, etc.) will be considered “not selected” and any replacements that will make up the official team roster, will be considered “selected.” Payment, of the results in question, for obvious reasons, will therefore be the opening day of the sporting event. IperBet reserves the right to cancel bets placed after the disclosure of important news about a player (accidents, statements for or against the call, etc.).
Managers Special (Team xxxx/xxxx Coach): Predict what coach will lead the team in question of the bet at the beginning of the season specified. For the determination of the “winning” coach the person to lead the team at the start of the preseason pick will be considered the official coach. Any change of the bench either earlier or later, beginning on the withdrawal date, will not be taken into account for the payment thereof. In case none of the selected proposals are successful, then all bets will be considered losers. IperBet reserves the right to cancel bets placed after the disclosure of important news about the future of one of the coaches in the list, or the club. *Over/Under Championship: Predict whether the total number of goals scored during a selected championship/cup, will be higher or lower than the reference number.
*HH Goal Championships: Predict which of two championships or cups will have the highest number of goals scored during the current round. * A void event will be awarded 2 goals. If at least 3 matches within the same championship or same cup are void, all bets will be considered void.
**Over/Under Home Team Wins: Predict whether the total number of home victories during a championship/cup round selected, will be higher or lower than the reference number.
**Over/Under Away Team Wins: Predict whether the total number of away wins during a championship/cup round selected, will be higher or lower than the reference number.
**Over/Under Draws: Predict whether the total number of draws during a championships/cup round selected, will be higher or lower than the reference number.
**Home Goal vs. Away Goal Daily Fulltime: the result will be the sum of goals scored by the home teams against the amount of goals scored by the away teams during the 90 minutes on the specified date of the bet.
**Home Goal vs. Away Goal Daily Halftime: the result will be the sum of goals scored by the home teams in the first half against the sum of goals scored by the away teams, on the specified date of the bet.
**Home Goal vs. Away Goal Daily Over/Under Fulltime: The result will be the total sum of goals scored by the home team and away team on the specified date of the event.
**Home Goal vs. Away Goal Daily Over/Under Halftime: The result will be the total sum of goals scored by the home teams and away teams in the first half, on the specified date of the event.
Goals home team: Correct prediction of exactly how many goals will be scored by the Home team at Full time (FT).
Goals away team: Correct prediction of exactly how many goals will be scored by the Away team at Full time (FT).
Matchbet + Totals: Combination of 3way and Over/Under predictions. e.g. “Over and home” in Combination with the Special Odds value 2,5 means a total of 3 goals or more in the match and the home team wins. (21, 30, 31 and so on…).
Matchflow: Combination of 3way and First Team to Score. e.g. “Home team scores first and draw” means that the home team scores the first goal and the match ends in a draw.
Winning Margins: By how many goals will a team win the match? e.g. HT > 2 = Home Team wins the match by 3 or more goals. e.g. AT 1 = Away Team wins the match by exactly 1 goal.
HT/FT correct score: you have to predict the correct score for half time and full time.
1 st Half Total Goals: The total number of goals scored in the first half. 2 nd Half Total Goals The total number of goals scored in the 2nd half.
First goal interval 15: In which match minuteinterval will the first goal be scored? Injury times count as minute 45 / 90. Duration of interval: 15 minutes.
WORLD CUP SPECIAL
after the interruption of a match for exceptional events, such as an extreme heat, pitch invasion ecc..time recovered at the end of the match due to this break is not to be considered as part of the normal overtime.
Asian Handicap (spread).
When wagering an Asian Handicap it is not possible to bet on a draw. Depending on the spread proposed it is possible to make a distinction between “Classic Asian Handicap” (+/ 0.5, 1.5, 2.5 and 3.5), “Integer Asian Handicap” (+/ 1, 2, 3 and 4) and “Fractional Asian Handicap” (+/ 0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25 and 3.75).
“Classic Asian Handicap” (+/ 0.5, 1.5, 2.5 and 3.5).
You have to predict the outcome of the entire match considering the handicap (spread) specified in the selection. The spread can be positive or negative and is ALWAYS assigned to the HOME team; the spread is therefore added to or subtracted from the score of the home team. The handicap is displayed as follows: Example for a NEGATIVE spread: (H. 0.50). Example for a POSITIVE spread: (H.0.50).
“Integer Asian Handicap” (+/ 1, 2, 3 and 4).
You have to predict the outcome of the entire match considering the handicap (spread) specified in the selection. The spread can be POSITIVE (e.g. (H. 1.00)) or NEGATIVE (e.g. (H. 1.00)) and is ALWAYS assigned to the HOME team. If by adding or subtracting the spread from the score of the HOME team the match ends in a draw, the stake is refunded.
“Fractional Asian Handicap” (+/ 0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25 and 3.75).
You have to predict the outcome of the entire match considering the handicap (spread) specified in the selection.
The handicap, whether positive or negative will always be assigned to the home team.
When the handicap is negative (for example 1), a goal is subtracted from the home team.
When the handicap is positive (for example 1), a goal is added to the home team.
Consequently there are two forecasts, each with a stake of half the total amount wagered. If both the forecasts are wrong the entire amount staked is lost. If both the forecasts are correct the bet is winning for the entire amount staked. If considering one of the two spreads the match ends in a draw and considering the second spread the bet is won, the bet will be won with half the amount staked, while the other half will be refunded. If considering one of the two spreads the match ends in a draw and considering the second spread the bet is lost, half of the stake is refunded, while the other half is lost.
Asian Totals: You have to guess whether the match have more or less goals than the allotted Asian Total line after normal play.
1st Half – Asian Totals: You have to guess whether the match have more or less goals than the allotted Asian Total line at Halftime.
2nd Half Asian Total :You have to guess whether the 2nd half have more or less goals than the allotted Asian Total line.
Player sent off: You have to guess whether a player be sent off during normal Play.
Exact Bookings :You have to guess whether the exact number of total bookings for both teams given during the match.
Correct score: You have to guess whether the final score after Regular time (FT) All possible results where the total number of goals < 8 will be available. Others = Score comprising of 8 or more goals.
2nd Half  Odd / Even :You have to guess whether the Odd or even total number of goals scored in second half.
2nd half  Draw no bet :You have to guess whether which team will win the second half. In the event of a draw bets in this market are void.
2nd half  Double Chance :You have to guess whether the result of the second half only is either: A Home win or a Draw. A Home win or an Away win. A Draw or an Away win.
Sport Soccer 1X2 + GG/NG :You have to guess whether the match outcome (1X2) and whether the match ended with both teams scoring (GG) or otherwise (NG). To win, the bettor needs to guess both the match outcome and GG/NG.
HT/FT DC
You need to predict concurrently the outcome of the first half and the final result of the match, referred to the double chance.
WIN TO NIL
Predict which team will win to nil or if both the teams will score at least one goal.
MULTIGOAL:
You have to predict the number of goals that will be scored during the match
COMBO 1X2+O/U:
You have to predict the outcome of the match together with the number of goals scored during the match. Six outcomes are possible: 1 Over (home team wins and the number of goals scored is greater than the spread), X Over (the match ends in a draw and the number of goals scored is greater than the spread), 2 Over (away team wins and the number of goals scored is greater than the spread), 1 Under (home team wins and the number of goals scored is lower than the spread), X Under (the match ends in a draw and the number of goals scored is lower than the spread), 2 Under (away team wins and the number of goals scored is lower than the spread).
COMBO 1X2+GG/NG:
You have to predict the outcome of the match as well as whether both teams will score any goals. Six outcomes are possible: 1+GG (home team wins and both teams score); 1+NG (home team wins and at least one team doesn’t score any goals); X+GG (match ends in a draw and both teams score); X+NG (match ends in a draw and at least one team doesn’t score any goals); 2+GG (away team wins and both teams score); 2+NG (away team wins and at least one team doesn’t score any goals).
GG/NG Primo&SecondoTempo:
Predict whether or not both teams will score in both the first and second time by choosing from the options listed.
Goals home over/under
Home O / U = 0.5 Over = The home team need to score at least one goal; Under = The home team does not score
Home O / U = 1.5 Over = The home team need to score at least 2 goals; Under = The home team need to score 0 or 1 goal
Home O / U = 2.5 Over = The home team need to score at least 3 goals; Under = The home team need to score 2 goals or less
Goals away over/under
Away O / U = 0.5 Over = The away team need to score at least one goal; Under = The away team does not score
Away O / U = 1.5 Over = The away team need to score at least 2 goals; Under = The away team need to score 0 or 1 goal
Away O / U = 2.5 Over = The away team need to score at least 3 goals; Under = The away team need to score 2 goals or less
Handicap3Way
Predict the result at the end of the match,considering the handicap assigned .
For example, (0:1) indicates that the away team has a goal advantage, and (1:0) indicates that the home team has a goal advantage.(0:2) indicates that the away team has 2 goal advantage, and (2:0) indicates that the home team has two goal advantage.
WORLD CUP SPECIAL
after the interruption of a match for exceptional events, such as an extreme heat, pitch invasion ecc..time recovered at the end of the match due to this break is not to be considered as part of the normal overtime.
HA (ASIAN HANDICAP):
If you bet the home team  
RESULTS  RESULTS  RESULTS  
00  10  20  
00  Betting odds of 1  Win  Win 
0.25  Lose half of the bet  Win  Win 
0.5  Lose  Win  Win 
0.75  Lose  Win reduced by half  Win 
1  Lose  Betting odds of 1  Win 
1.25  Lose  Lose half of the bet  Win 
1.5  Lose  Lose  Win 
1.75  Lose  Lose  Win reduced by half 
2  Lose  Lose  Betting odds of 1 
2.25  Lose  Lose  Lose half of the bet 
If you bet the home team  
RESULTS  RESULTS  RESULTS  
00  01  02  
00  Betting odds of 1  Lose  Lose 
0.25  Win reduced by half  Lose  Lose 
0.5  Win  Lose  Lose 
0.75  Win  Lose half of the bet  Lose 
1  Win  Betting odds of 1  Lose 
1.25  Win  Win reduced by half  Lose 
1.5  Win  Win  Lose 
1.75  Win  Win  Lose half of the bet 
2  Win  Win  Betting odds of 1 
2.25  Win  Win  Win reduced by half 
If you bet the away team  
RESULTS  RESULTS  RESULTS  
00  01  02  
00  Betting odds of 1  Lose  Lose 
0.25  Win reduced by half  Lose  Lose 
0.5  Win  Lose  Lose 
0.75  Win  Lose half of the bet  Lose 
1  Win  Betting odds of 1  Lose 
1.25  Win  Win reduced by half  Lose 
1.5  Win  Win  Lose 
1.75  Win  Win  Lose half of the bet 
2  Win  Win  Betting odds of 1 
2.25  Win  Win  Win reduced by half 
If you bet the away team  
RESULTS  RESULTS  RESULTS  
00  10  20  
00  Betting odds of 1  Win  Win 
0.25  Lose half of the bet  Win  Win 
0.5  Lose  Win  Win 
0.75  Lose  Win reduced by half  Win 
1  Lose  Betting odds of 1  Win 
1.25  Lose  Lose half of the bet  Win 
1.5  Lose  Lose  Win 
1.75  Lose  Lose  Win reduced by half 
2  Lose  Lose  Betting odds of 1 
2.25  Lose  Lose  Lose half of the bet 
 1st Goal: Predict which team will score the first goal of the match. If the final result is 00 all the bets on the 1st Goal will be losers. To bet on an outcome without goals, just select the final score to be 00 in the type of Correct Score bet. Over/Under Team: Predict whether the goals scored by the team selected will be greater or less than the number given as reference. 1st Corner: Predict which team will get the first corner of the match. 1st Corner 1st Half: Predict which team will get the first corner in the first half. 1st Corner 2nd Half: Predict which team will get the first corner in the second half. Last Corner: Predict which team will get the last corner of the match. Last Corner 1st Half: Predict which team will get the last corner of the first half. Last Corner 2nd Half: Predict which team will get the last corner of the second half. 1st Penalty: Predict which team will get the first penalty kick of the encounter. Time of First Goal: Predict in which minute the first goal will be scored. More Corners: Predict which team will get the highest amount of corner kicks. More Corners Half Time: Predict which team will get the most amount of corners in the first half. Number Of Corners Over/Under Fulltime: The result will be the sum total of the corners done in 90 minutes by both teams. Number Of Corners Over/Under Halftime: The result will be the sum total of the corners done in the first half by both teams. Which Team To Kick Off: Predict which of the two teams do the kickoff. More Fouls: Predict which team will commit the most fouls. More Offsides: Predict which team will be caught offsides the most. Ball Possession: Predict which team will have the highest percentage of ball possession. If the percentage of ball possession is the same (50% 50%) the bet will be deemed a loser.
 1st Goal: Predict which team will score the first goal of the match. If the final result is 00 the bets on the 1st Goal will all be considered losers. To bet on an outcome without goals, just select the final result as 00 in the type of Correct Score bet. Over/Under Team: Predict whether the goals scored by the team selected will be greater or less than the number given as a reference. 1st Corner: Predict which team will get the first corner of the match. 1st Corner 1st Half: Predict which team will get the first corner in the first half. 1st Corner 2nd Half: Predict which team will get the first corner in the second half. Last Corner: Predict which team will get the last corner of the encounter. Last Corner 1st Half: Predict which team will get the last corner of the first half. Last Corner 2nd Half: Predict which team will get the last corner of the second half. 1st Penalty: Predict which team will get the first penalty kick of the match. Time of First Goal: Predict in which minute the first goal will be scored. More Corners: Predict which team will get the most amount of corners. More Corners Half Time: Predict which team will get the most amount of corners in the first half. Number Of Corners Over/Under Fulltime: The result will be the sum total of corners done in 90 minutes by both teams. Number Of Corners Over/Under Halftime: The result will be the sum total of corners done in the first half by both teams. Which Team To Kick Off: Predict which of the two teams will do the kickoff. More Fouls: Predict which team will commit the most fouls. More Offsides: Predict which team will be caught the most offsides. Ball Possession: Predict which team will have the highest percentage of ball possession. If the percentage of ball possession is the same (50% 50%) the bet will be deemed a loser. *1st Yellow/Red Card: Predict which of the two teams will be the first to receive a card, be it yellow or red. If two players from opposite teams receive a first card at the same time or no cards are given during the entire match, the bets will be considered void. 1st Red Card: Predict which of the two teams will be the first to have a player taken out of the game. If two players receive the red card at the same time, the bets will be considered void. If no red cards are given out during the entire match, the bets will be considered losers. (* Players who are warned or sent off who are not on the field when receiving the card (for example are on the bench) will be considered irrelevant.) More Yellow Cards: Predict which team will receive the most Yellow Cards. Total Yellow Cards: Predict whether the total number of yellow cards given to players of both teams will be above or below the reference number. More Cards: Predict which team will receive the most cards, be it yellow or red. Yellow or Red Cards both have the same value of 1. If a player is shown a second yellow card and consequently receives a red card, the total number of cards given to him amounts to 3 (2 yellow and one red). Total Cards: Predict whether the total number of cards given to players of both teams will be above or below the reference number. 1st Goalscorer: Predict which player will be the first to score a goal in the match. If the player chosen is not included in the team, or enters the field after the first goal is scored all relevant bets will be considered void. If the first goal of the match is an “own goal,” all bets on the first goalscorer will be losers, while those wagering on the selection of “own goal” will be considered winners. If the final score of the match is 00 all bets will be losers (except for players who did not enter the field during the entire match). Anytime Scorer: Predict whether the player will score at any time during the 90 minutes of play plus the recovery time. Own goal, extra time and penalties after the normal time are excluded. If the selected player does not score, while taking part in the match, including the recovery time, all bets are considered losers. Last Goalscorer: Predict which player will be the last to score a goal in the match. If the player chosen is not included in the team, all bets will be considered void. If the last goal is an own goal, all bets on the last goalscorer will be losers, while wagers on the selection of “own goal” will be winners. If the final result of the match is 00 all bets will be losers (except for players who did not enter the field during the entire match). If the player takes part in the match without scoring, even if only partially, and also before the last goal of the match is scored, all bets relating to your selection will be losers.
Top Goalscorer: You have to forecast who will be the top goalscorer of the competition.
For this bet type, goals scored during extra time will be valid, but goals scored in the
penalty shoot out after extra time will not be considered.
In the case of equal position/result of two or more competitors,
the applied odds will be the odds of acceptance divided by the number of competitors that share the same result.
If, for example, two competitors with the odds of 2.80 and 1.90 share the same result (both are declared winners)
the payout odds will be: 1.4 (2.80:2) and 0.95 (1.90:2).
Selected (Yes/No): Predict if the player in the bet will be included in the official list of the specific match. For the determination of the results, the relevant list is the official list of those summoned at the beginning of the match; for this reason, players who are called up by the press, but who do not take part in the match for any reason (injury, disqualification, etc.) will be considered “not selected” and any replacements that will make up the official team roster, will be considered “selected.” Payment, of the results in question, for obvious reasons, will therefore be the opening day of the sporting event. IperBet reserves the right to cancel bets placed after the disclosure of important news about a player (accidents, statements for or against the call, etc.). Managers Special (Team xxxx/xxxx Coach): Predict what coach will lead the team in question of the bet at the beginning of the season specified. For the determination of the “winning” coach the person to lead the team at the start of the preseason pick will be considered the official coach. Any change of the bench either earlier or later, beginning on the withdrawal date, will not be taken into account for the payment thereof. In case none of the selected proposals are successful, then all bets will be considered losers. IperBet reserves the right to cancel bets placed after the disclosure of important news about the future of one of the coaches in the list, or the club. *Over/Under Championship: Predict whether the total number of goals scored during a selected championship/cup, will be higher or lower than the reference number. *HH Goal Championships: Predict which of two championships or cups will have the highest number of goals scored during the current round. * A void event will be awarded 2 goals. If at least 3 matches within the same championship or same cup are void, all bets will be considered void. **Over/Under Home Team Wins: Predict whether the total number of home victories during a championship/cup round selected, will be higher or lower than the reference number. **Over/Under Away Team Wins: Predict whether the total number of away wins during a championship/cup round selected, will be higher or lower than the reference number. **Over/Under Draws: Predict whether the total number of draws during a championships/cup round selected, will be higher or lower than the reference number. **Home Goal vs. Away Goal Daily Fulltime: the result will be the sum of goals scored by the home teams against the amount of goals scored by the away teams during the 90 minutes on the specified date of the bet. **Home Goal vs. Away Goal Daily Halftime: the result will be the sum of goals scored by the home teams in the first half against the sum of goals scored by the away teams, on the specified date of the bet. **Home Goal vs. Away Goal Daily Over/Under Fulltime: The result will be the total sum of goals scored by the home team and away team on the specified date of the event. **Home Goal vs. Away Goal Daily Over/Under Halftime: The result will be the total sum of goals scored by the home teams and away teams in the first half, on the specified date of the event.
LIVEBETTING:
 If a live event is interrupted and not completed by the end of the current day (according to local time), all bets currently still open during the interruption will be deemed void (unless otherwise specified for certain sports).
 If a tennis livebetting match is interrupted and not completed within 72 hours, all bets still open at the moment of interruption will be void. If a player is disqualified or retires after the match is started the opponent will be considered as winner and all other unsettled markets will be considered void. If a player is disqualified or retires after the first set had finished, the opponent will be considered as winner and all other unsettled markets will be considered void.
 During Live events, all technical errors such as the acceptance of a subevent which occurred before (For example: the result is 10 or 01 and by mistake the 1st goal is still in play) all bets after the occurrence of the subevent, like the 1st goal, will be considered void at odds of 1.
 The company reserves the right to correct errors and make changes in odds, times and names of teams, which take place while copying information or writing.
 For security reasons (the television signal delay etc.) from the time of placement of the bet to the acceptance by part of IperBet, a delay of 10 seconds will be applied. If, during those 10 seconds, the odds are erased (due to a goal, etc.) the bet will automatically rejected. If the bet has to be confirmed manually by the livebetting clerk (it will not be automatically accepted), and a goal is scored (or another significant event occurs) before the wager is accepted or rejected, the decision will be made in favor of the selection indicated by the client. Once confirmed, both by the client and IperBet, bets placed during livebetting cannot be erased.
 All football bets are always based on the 90minute game plus recovery time, unless otherwise specified (as in the triangular tournament, which is usually 45’ or youth matches of 80’). Extra time, golden goal or penalties are not considered. This rule applies to all bets, except bets on the “next round” or “trophy winner” and the like. Result 1X2: Predict the final result of the match.
 1st/2nd… goal: Predict which team will score the goals for the number wagered. In the case where no goals are scored for the number indicated, the winning selection will be X.
 Over/Under FT: Predict whether the total number of goals scored in the match will be greater than or less than the number indicated by IperBet. Over/Under 1st HT: Predict whether the total number of goals scored in the first half will be greater than or less than the number indicated by IperBet.
 Score Bet: Predict whether the score will be made during that specific time (014:59; 15:0029:59 etc.), the exact number of goals (0, 1 or more, 2 or more etc.). GG/NG: GG both teams score at least one goal, NG one team or both failed to score (within the regular time plus the possibility of recovery, any extra time and penalties are excluded).
 Even/Odd: Predict whether the total number of goals scored in the match will be even or odd. If no goal is scored, the winning selection will be “even.”
 Kick Off: Predict which team will kickoff the match.
 1st/2nd…/Last Throwin in The Match/1st Half/2nd Half: Predict which team will do the first/second/last throwin of the match/first half/second half. When no throwins are assigned during the specific period corresponding to the numbered bet, the bet will be considered void.
 1st/2nd…/Last Free kick in The Match/1st Half/2nd Half: Predict which team will get the first/second/last direct free kick of the match/first half/second half. If no direct free kick is assigned during the specific time period corresponding to the numbered bet, the bet will be considered void.
 1st/2nd…/Last Goal Kick in The Match/1st Half/2nd Half: Predict which team will get the first/second/last goal kick in the match/first half/second half. If a goal kick is not assigned during the specific period corresponding to the numbered bet, the bet will be considered void.
 1st/2nd…/Last Corner in The Match/1st Half/2nd Half: Predict which team will get the first/second/last corner in the match/first half/second half. If no corner is assigned in the specific period corresponding to the numbered bet, the bet will be considered void. 1st/2nd…/Last Card in The Match/1st Half/2nd Half: Predict which team will get the first/second/last card (regardless of the color) in the match/first half/second half. If no cards are given during the specific time period corresponding to the numbered bet, or if both teams receive the same card in question of the bet, the corresponding bet will be considered void.
 Player Goal/No Goal: Predict whether or not the player selected will score a goal during the match (within the regular time plus the possibility of recovery, any extra time and penalties are excluded).
 Scorers HH: Predict which of the key players of the match will score the most amount of goals. If the same amount of goals are scored by two players (or if no goals are scored) the winning selection will be X.
 2nd Half Betting: Predict the result of only the second half, regardless of the score at half time. The odds are usually offered during halftime, until the beginning of the second half.
 The results of basketball – live – games, unless expressly indicated in the odd displayed, are to be considered without overtime.
FANTA SOCCER ITALY
 Combinable among themselves only.To establish the winning sign, it has to be taken in consideration the player report and include in it the eventual bonus and malus:
 3 points for every goal scored, + 3 points for every penalty saved by the goalkeeper, the save will be considered valid even if the goalkeeper clears the ball and the opponent player chips in it , if the opponent player hits the post or kicks the ball out, the bonus will not be added to the goalkeeper, + 1point for every assist served.
 We consider an assist as a volunteer pass from a player (not coming from a corner or a free kick) that gives his teammate a chance to score.
 The assist bonus is assigned only if the player ,that has received the pass, scores without being forced to dribble an opponent ,goalkeeper excluded.
 0,5 points for a yellow card,
 1 point for a red card,
 1 point for every goal conceded by the goalkeeper,
 2 points for every own goal,
 3 points for every missed penalty (if the ball is cleared by the goalkeeper and the opponent player chips in it, it will be considered a missed penalty anyway and, then, the malus will be attributed).
 The player without a vote, receives anyway a mark by default (6), whom have to be added its related bonus or malus; if 2 players should get the same mark, it will be considered the player with more minutes played on the pitch .
 If a player among those not listed should not be fielded , the option will be considered Void.
 If 2 players should get the same mark, it will be considered the player with more minutes played on the pitch, in case of other equality ‘ the headto head will be considered Void.The marks of Gazzetta dello Sport will be taken in consideration .
 Eventual penalties will not be considered.
 Example: player A gets a mark of 7 for his performance, while his opponent, player B, gets a mark of 6,5, if during the match, the second one, has given an assist to one of his teammates, to his mark will be added the assist given 6.5(mark)+1(assist)=7.5 total, in this case the duel will be won by the player B.
FANTA SOCCER ENGLAND
 The points are assigned to all players after the match, based on their performance on the pitch. The points are calculated by using the statistic given by the english “Press association”. (website address: http://fantasy.premierleague.com)
 Points assignment:
 1 point for every match played
 2 points if a player plays at least 60 minutes (it is included the point priorly given)
 6 points for every goal scored by the goalkeeper or the defenders
 5 points for a goal scored by a midfielder
 4 points for a goal scored by a striker
 3 points for an assist served
 4 points for a goalkeeper/defender that don’t concede any goal (he must play at least 60 minutes)
 1 point for a midfielder that doesn’t concede any goal (he must play at least 60 minutes)
 1 point for every 3 goalkeeper saves
 5 points for every saved penalty
 2 points for every missed penalty
 From 1 to 3 points bonus for the best players of the day
 1 point for a goalkeeper o defenders for every 2 goals conceded
 1 point for a yellow card
 3 points for a red card (it is included every point taken for the yellow cards)
 2 points for every own goal
 If a player is dismissed, he keeps being penalised for every goal that his team concede.
 Assist: points are assigned to the player that makes the last pass before the goal is scored. If the pass is clearly deflected by an opponent in such a way to change the speed or direction of the pass, the points of the assist are not assigned unless the deflection causes an own goal.If a goalkeeper doesn’t hold a cross or a shot or the ball hits the post, and this cross or shot causes a goal , the points of the assist will be assigned to the crossing or shooting player. In case a penalty is scored , points are assigned to the player that caused it. If the penalty is scored by the same player who got it, points will not be assigned for the assist. Assist is not assigned to the player that gets a free kick turning out in a goal.
 If 2 players should get the same mark, it will be considered the player with more minutes played on the pitch, in case of other equality, the headto head will be considered Void
 Bonus Points:Bonus Points are assigned to the best 3 players of the day.3 points for the best player of the day. 2 points for the second one . 3 points for the third one.The quality of the player is taken in consideration, his performance on the pitch and his contribution to the final score.For the bonus points even the fanta soccer not listed players are considered, therefore there might be the case that bonus points are not assigned.
 It has to be guessed in which round the team will be eliminate
 It has to be forecasted if the teams indicated in the bet will be eliminated in the same round.
FANTA TENNNIS
The tennis matches will be considered void in case of cancellation or if interrupted and not completed within 72 hours after the scheduled time. If the match for any reason, should be played on a surface other that the one indicated by the judges at the time of publication, IperBet reserves the right to consider the events void.
 If a player withdraws before the match, bets will be void. If the withdrawal takes place after the start of the match, his opponent will be deemed the winner. If at the moment of withdrawal the number indicated as “spread” of the total game has been exceeded, the results will be considered valid; otherwise all bets will be void. If a player withdraws before the first match of the tournament, bets on his performance in the tournament will be considered void.
 If a live event in tennis is interrupted and not completed within 72 hours, all current bets still open during the interruption will be void.
 HH 12: Predict the winner of the match. Game 12: Predict the winner of the game selected. A tiebreaker counts as one game. Set 12: Predict the winner of the chosen set. Over/Under Games: Predict whether the total number of games played in the match, or in the selected set, will be higher or lower than the number given by IperBet. Next Ace: Predict which player will serve the next ace. If aces are no longer served, the bets will be void. To Win 5&6 Games: Predict the outcome of the fifth and sixth game of the set selected (2:0=1, 1:1=X and 0:2=2). To Win 7&8 Games: Predict the outcome of the seventh and eighth game of the set selected (2:0=1, 1:1=X and 0:2=2). Correct Score (Set X, Game Y): Predict the exact outcome of the bet of the game in question; 5 possible outcomes: Server wins to 0 (the tennis player serving wins the game without conceding points), Server wins to 15 (the tennis player serving wins the game allowing only 1 point to the other player), Server wins to 30 (the tennis player serving wins the game by conceding exactly 2 points), Server Wins after Deuce (the tennis player serving wins the game at his/her own advantage), Break (the tennis player serving).
 HH (Head to Head): Predict the winner of the match. Better Placed (Tournament): Predict which of the two players on the list will have a better placement in the tournament. If both players are eliminated in the same round, all corresponding bets will be void. 1st Set: Predict the winner of the first set. If a player withdraws during the first set, the opponent will be the winner of the first set. Subsequent withdrawals during the set have no influence on the outcome of the bet on the winning of the first set. Over/Under Games: Predict whether the total number of games played during the match will be higher or lower than the number indicated by IperBet. The tiebreak has the value of one game. Tiebreak in the Match: Predict whether at least one tiebreak will be played during the match. In tournaments where there is no foreseen tiebreak in the fifth set (Roland Garros and Wimbledon), the achievement of both players in the fifth set of 6 games per person does not count as the achievement of the tiebreak. In a doubles match, the third set does not count as a tiebreaker. *Handicap Sets: The outcome of the bet is obtained by adding or subtracting the handicap of the referred player to the final outcome of the match. *Set Betting: Predict the exact outcome of the match considering the number of sets won by each player. *Odd/Even: Predict whether the total number of games played in a match will be even or odd. * If a player withdraws during the course of the game, all related bets will be deemed void. Virtual Tennis: Predict which of the two players on the list will get the best game difference (games won minus games lost) in the relevant match. Once the difference of both players is calculated, the biggest difference in games will determine the winner of the virtual game. If the difference in games is the same, the winning selection will be X. If one player, or one of the opponents, withdraws before or during the match, all relative bets will be deemed void. HH (Head to Head) Atp Entry: Predict which of the two tennis players will occupy the better position at the end of the indicated season, according to ATP Entry Ranking standings. Both players must compete in at least five ATP tournaments in order for them to be valid bets.

1Number of sets Played NSbest3 (best of 3)
2Number of sets Played NSbest5 (best of 5)
Predict the total number of sets played by the two players.
TABLE TENNIS:
If a player retires before the match, the bets will be void. If the withdrawal occurs after the start of the match, the opponent will be deemed the winner. If a player withdraws before the first match of the tournament, bets on his performance in the tournament will be considered void.
BASKETBALL:
 For all types of bets on basketball, the final result of the game is the one valid, including any extra time.
 A basketball game will be considered void if it’s cancelled or interrupted and not completed within 72 hours after the official start.
 For basketball, livebetting results are always based on the final outcome of the game. Result 12: Predict the final outcome of the game. Handicap 12: Predict the final outcome of the game considering the handicap given by IperBet. Quarter 1X2: Predict the outcome of the quarter on the schedule, regardless of the outcome of the previous quarter. Over/Under: Predict whether the total amount of points will be greater than or less than the number indicated by IperBet, this includes over time. Over/Under Quarter: Predict whether the total amount of points in the quarter selected will be greater than or less than the number indicated by IperBet. Odd/Even: Predict whether the total amount of points scored in a game, or selected quarter, will be even or odd. Last Point: Predict which team will score the last point of the quarter selected. HH (Head to Head): Two possible outcomes: 1 (home team wins) and 2 (away team wins). In case of a tie, bets will be considered losers. 12 Handicap: The result of a bet with a handicap is obtained by adding or subtracting the handicap to the final result. 1X2 Margin 5: Predict if the selected team will win with at least a 6 point difference. If neither team wins with more than 5 points, the winning selection will be XH5 (8679=1H5; 8479=XH5; 8486=XH5; 8490=2H5). Odd/Even: Predict whether the total number of points scored will be odd or even. *HH Scorer: Predict which of the two players on the list will make the most amount of points. *Best Scorer: Predict which of the players offered will make the most amount of points. *Player Over/Under Points: Predict if the number of points scored by the offered player will be over (more) or under (less than) the number indicated. *Player Over/Under Assists: Predict if the number of assists made on the score sheet by the offered player will be over (more than) or under (less than) the number indicated. *Player Over/Under Rebounds: Predict whether the number of rebounds reported by the offered player will be over (more than) or under (less than) the number indicated. *If the offered player does not enter the court during the current game, the relative bets will be considered void. All points/ assists/ rebounds are taken into account, including those of over time. **1st Quarter: Predict the outcome of the first quarter. (1X2). **Over/Under 1st Quarter: Predict whether the total number of points scored during the first quarter will be higher than or lower than the number indicated by IperBet. **Handicap 1st Half: The result is achieved by adding or subtracting the handicap to the final outcome of the first half. **Over/Under 1st Half: Predict whether the total number of points scored during the first half will be greater than or less than the number indicated by IperBet. **The results of these types of bets will be considered valid even if the game is interrupted during the parts of the match not covered by the bet. In any case, any repetition of the game will not be considered. Over/Under Championship: Predict whether the total number of points scored during the championship/ tournament selected, will be higher than or lower than the reference number. If one or more games are canceled or interrupted, and if the remaining games, or parts of games that are not likely to have an influence on the outcome of the bet, the results at the time of the interruption will be used for payment (and in this case any possible repetition of the games will be irrelevant), otherwise bets will be considered void. All data taken into account are the scores at the end of regular time, excluding any overtime. Fantasy Basket: Predict which of the two teams on the list will score the most amount of points during their round of the championship or tournament. Only the points scored will be taken into consideration, the points lost (therefore scored by the opponent in the round) are irrelevant; even for the bets on Over/Under, the result is the sum of points scored by both teams on the list during their round of the championship or tournament. All data taken into account includes the scores of the teams at the end of regular time, overtime is excluded. Virtual Basket: Predict which of the two teams will get the best point difference in their own game. All data taken into account includes the scores of the teams at the end of the game, including any overtime. ***To score 1st Point: Predict which of the two teams will make the first basket in the course of normal time. ***To score Last Point: Predict which of the two teams will make the last basket during the regular time. ***Team Race To first 20 Points: Predict which of the two teams will be the first to reach twenty points during regular time. ***Team Highest Scoring Quarter: Predict which of the two teams will get the highest score in a single quarter during the regular time. ***The results of these types of bets will be considered valid even if the game is interrupted during any overtime.
Highest Scoring Quarter
Bet on which quarter will see the most points scored.
Tie: two or more quarters to be tied for highest scoring quarter.
ICE HOCKEY:
The result of the bets is determined by the final result at the end of normal time (60’). Any extra time and penalty shoot outs are excluded.
HANDBALL:
The result of the bets is determined by the final result, any additional time and shoot outs are excluded.
1X2: Three possible outcomes: 1 (home team victory), X (tie) and 2 (away team victory). 1X2 1st Half: Predict the outcome of the first half: 1 1st HT (home team in the lead after the first half.); X 1st HT (tie) or 2 1st HT (advantage of the away team). Over/Under: Predict whether the total number of goals scored will be greater than or less that the number indicated by IperBet. Over/Under 1st Half: Predict whether the total number of goals scored during the first half, will be greater than or less than the number indicated by IperBet. 12 Handicap: The result of a bet with a handicap is obtained by adding or subtracting the handicap to the final result. Odd/Even: Predict whether the total number of goals scored will be odd or even.
BASEBALL:
The result of the bets is determined by the outcome of the game, including any extra innings. In order for the bets to be valid, at least 8.5 innings must be played, otherwise the selection will be considered void. If a game is interrupted for any reason (rain, snow, darkness, etc…) and is not resumed and completed within 12 hours, or if the score is tied, the bets are considered void. In case two games are played between the same teams on the same day, only the result of the first game is taken into account.
HH (Head to Head): Predict the winner of the game. Over/Under: Predict whether the total number of runs will be greater than or less than the number indicated by IperBet. 12 Handicap: The result of a bet with a handicap is obtained by adding or subtracting the handicap to the final result. 1st Half (5 Innings): Predict which team will be in the lead at the end of the fifth inning. Over/Under 1st Half: Predict whether the total number of runs during the first five innings will be greater or less than the number indicated by IperBet.
VOLLEYBALL:
HH (Head to Head): Predict the winner of the match. Handicap 12: The result of a bet with a handicap is obtained by adding or subtracting the handicap to the outcome of the game considering the set results. Set Betting: Predict the exact outcome of the game according to the sets. Total Sets: Predict the total number of sets played during a match. Total Points: Predict whether the total number of points scored will be greater than or less than the number indicated by IperBet. HH Scorer: Predict which of the two players on the list will score the most points in their championship or tournament. If both make the same number of points, or if one of them does not score at all, then bets will be void.
FORMULA 1:
 The results relative for the Formula 1 bets are those published right at the end of the race. Subsequent decisions by match officials or the FIA will not be considered. A Formula 1 race will be considered void in case of cancellation, or if interrupted and not completed within 72 hours from the official start. If a race, for whatever reason, is abandoned before 75% of the total distance (rounded down to the number of laps completed), the event will be considered completely void, even if the FIA decides that the race has a complete value and awards points for the drivers and teams.
 If one or more drivers withdraw prior to the start of the first round of free practice and at least one of them has an odd of winning the race equal to or less than 5, IperBet reserves the right to declare all bets on the winner void, on pole position and placements. If a driver is unable for any reason to take part in the official qualifying, all bets on that driver will be void. If a driver is unable for any reason to take part in the race, despite having successfully completed the qualifying, the bets for the race will be considered void (those bets relating to the qualifications will be considered valid). Participation in the warmup lap counts as participation in the race, therefore a driver who withdraws during the warmup lap, is considered to have taken part in the race for betting purposes.
 If decisions are officially published by the FIA or the race officials that directly affects the outcome of the race, and that occur after the results of practice or qualifications, or if a driver withdraws at the same time (after the publication of the results of the previous session, but before the next session) IperBet reserves the right to cancel all bets based on this information.
 Winner (Race): Predict the winner of the Grand Prix. Winner Pole: Predict which driver will get the pole position. 1st and 2nd: Predict which driver will finish the race in first and second place in the correct order. 1st and 2nd Pole: Predict which driver will get the pole position and second place in the qualifying, in the correct order. Podium Race: Predict if the selected driver will finish on the podium (in the first 3 places). Podium Pole: Predict if the selected driver will finish in the top three qualifying positions. HH Race: Predict which of the two drivers on the list will have a better placing in the Grand Prix. In the case two drivers withdraw in the same round, betting on HH will be considered void. Best of Three: Predict which of the three drivers on the list will have better placement in the Grand Prix. In the event that two or more of the drivers prove to be successful from the list, the odds will be divided by the number of drivers with the better placement. If one or more of the drivers on the list are unable to take part in the race (for whatever reason), bets placed on all three drivers will be considered void. HH Pole: Predict which of the two drivers on the list will have a better qualifying position. Point Finish (110): Predict if the selected driver will finish the race within the range of points (the driver will therefore finish the race in the top 10 positions, according to FIA rules in force from year 2010). 1st Retired: Predict who will be the first driver to withdraw during the race, without mentioning the reason for the withdrawal itself. If two or more drivers withdraw on the same turn (not counting the exact order in which they withdraw) the equal opportunity principle will be applied (See Section 17). Fastest Lap (Race): Predict which driver will make the best lap time during the Grand Prix. Margin Race: Predict the arrival time margin between the winner and the runnerup. Margin Pole: Predict the margin of time on the fastest qualifying lap, between the driver who gets the pole position and second place. Class/No Class: Predict whether or not the driver will be classified according to the official report of the FIA after the race. To be considered classified, a driver must complete at least 90% of the laps in respect to the winner. Cars Classified: Predict the number of pilots that will be classified according to the official report of the FIA after the race. Safety Car: Predict how many times the safety car enters the track during the race. Cars Not to Complete FIRST LAP: Predict the number of drivers who will not complete the first lap of the race. Best of 4: Predict which of the four drivers on the list will get the best finishing position in the Grand Prix. Winning Team: Predict which team will win the Grand Prix.
 For bets on “Best of Group”, if one of the drivers listed in the group is not able to participate in the race, all bet related to that group will be deemed void.
 In case of equal position/result of two or more competitors, the applied odds will be the odds of acceptance divided by the number of competitors that share the same result. If, for example, two competitors with odds of 2.80 and 1.90 share the same result (both are declared winners) the payout odds will be: 1.4 (2.80:2) and 0.95 (1.90:2).
The odds of the events for F1 are subject to daily changes depending on the previous manche or qualification.
MOTORCYCLING:
 The results on motorcycle bets are always those published after the end of the race. Subsequent decisions by match officials or the FIM will not be considered. A motorcycle race will be considered void in the case of cancellation, or if interrupted and not completed within 72 hours for the official start. If the race for any reason, is interrupted before 66% of the total duration (rounded down to the number of laps completed) the event will be considered completely void, even if the FIM decides that the race has a complete value and awards points for the drivers and teams.
 If one or more drivers withdraws prior to the start of the first round of free practice of their race and at least one of them has a winning odd equal to or less than 5, IperBet reserves the right to declare all bets on the winner and placements on pole position, void. If a driver is unable for any reason to take part in the official qualifying, all bets on the driver will be void. If a driver is unable for any reason to take part in the race, despite having successfully completed the qualifying, the relative bets on the race will be void (while those on the qualifications will be considered valid). Participation in the warmup lap counts as participation in the race, therefore a driver who withdraws during the warmup, is considered to have taken part in the race for betting purposes.
 If decisions are officially published by the FIM or other officials that directly affect the outcome of the race, and which occur after the results of practice or qualifications, or if a driver withdraws at the same time (after the publication of the results of the previous session, but before the next session), IperBet reserves the right to cancel all bets based on this information.
 For bets on “Best of Group”, if one of the drivers listed in the group is not able to participate in the race, all bet related to that group will be deemed void.
The odds of the events for Motogp are subject to daily changes depending on the previous manche or qualification.
AMERICAN FOOTBALL:
 For American Football or Rugby matches the valid results for betting purposes are those which concern the normal time plus any extra time.
 HH (Head to Head): Two possible outcomes: 1 (home team victory) and 2 (away team victory). In case of a tie the bets will be considered losers. 12 Handicap: The result of a bet with a handicap is obtained by adding or subtracting the handicap to the final result. Over/Under: Predict if the number of points scored in the game will be greater than or less than the number indicated by IperBet. Odd/Even: Predict if the number of points scored in the game will be odd or even. *Handicap 1st Half: The result of a bet with a handicap is obtained by adding or subtracting the handicap to the partial results of the first half. *Over/Under 1st Half: Predict whether the number of points scored during the first half of the game will be greater than or less than the number indicated by IperBet. *1st Touchdown: Predict which player will be the first to score a touchdown in the game. *The result in question is also valid if the game is interrupted after the completion of the first touchdown. In this case a possible repetition of the game will not be considered.
FUTSAL:
GOLF:
In the event that a tournament reduces its duration, and is characterized by interruptions due to adverse weather conditions, the official results of the tournament will be used for payment purposes, provided that at least 36 holes are completed. If 36 holes are not completed, all bets on the event will be considered void. If the event is postponed, all bets will remain open and will close only after the end of the tournament.
WINTER SPORTS:
 If a winter sports event (alpine skiing, Nordic skiing and ski jumping) is suspended or postponed, bets will stand if the event is completed in the same scheduled place within 72 hours. If the event is played in a different place, all bets will be void. In the event that a participant does not even begin to compete, all bets related to him or her will be considered void.
 Winner: Predict the winner of the event. 1st and 2nd: Predict the two competitors who will finish the event in first and second place in the correct order. Podium: Predict whether the competitor will end the event on the podium (first 3 places in the final ranking). HH: Predict which of the two competitors in the list will get the best finish in the event. For alpine skiing, where one or both skiers fail to complete the race, the race runs completed will determine the winner. In the event that both achieve the same number of runs, the bet will be considered void.
The odds of the events for winter sports are subject to daily changes depending on the previous manche or qualification.
CYCLING:
If a stage race is postponed or interrupted, all bets will be valid until the completion of the race (or until it is officially canceled), while betting on a single stage, or on events that are held in a single date, will be void in case of cancellation or interruption as long as they are not completed within 72 hours from the official start.
SWIMMING AND WATER POLO:
The result of a polo match, for the validity of betting purposes (1X2, handicap, over/under, odd/even, 1st goal etc.) is valid at the end of regular time, extra time and penalties are excluded.
HH Swimming: (head to head swimming) If one or both of the swimmers are disqualified (for false starts, or other rules regarding the styles etc.) the HH bets will be deemed void (betting on the winner of the event will remain outstanding). If a swimmer does not take part in the race, all bets related to him will be considered void.
SAILING:
If the event is delayed or interrupted, all bets will be ongoing until the event is completed. If a team does not take part in the race, or is disqualified for any reason, all bets related to the outcome of the team will be deemed void (bets will stand on the heats prior to the disqualification as well as the one in progress during the disqualification).
SNOOKER:
HORSE RACING:
In horse racing there are two types of bets: SP (Starting Price) or fixed odds offered by IperBet. The Starting Price is directly related to the regulations of the country where the race takes place: for both the payment and the number of winning horses for placement bets will follow the rules of the nation. A race will be considered valid when the official website of the organizing country of the races shows the results. IperBet reserves the right to cancel a race for the wrong publication of the names of horses, wrong number of horses that take part in the race, or other similar reasons that may influence the outcome. You cannot bet on pairs and trios. You may still make bets on multiple “placements” to predict on more than one horse being considered “placed” upon arrival. In a multiple bet on the “placements,” or in a system, all the horses in the combination should be considered “placed” at the end of the race. You cannot bet on more than 3 “placed” horses in a single combination, or two or more winners. In the case of multiple bets, the total payout will be made only by calculating the relative odds of all individual events successfully predicted, since there is no bonus nor odds increase for winning pairs or trios.
TRANSFERMARKET:
COMBAT SPORTS:
A combat match will be considered void in case of cancellation or if it was interrupted and not completed within 72 hours from the official start. If a fighter withdraws before the event, all relative bets will be deemed void.
(KO, TKO, or win on points, makes no difference). Victory by Points: Predict whether the match will win on points (in the case of KO, TKO, or tie, the bet will be deemed a loser). Victory by KO: Predict whether the match is won by a KO or TKO. In the event of a win on points or a tie, the bets will be considered losers.
TENNIS:
The tennis matches will be considered void in case of cancellation or if interrupted and not completed within 72 hours after the scheduled time. If the match for any reason, should be played on a surface other that the one indicated by the judges at the time of publication, IPERBET reserves the right to consider the events void.
If a player withdraws before the match, bets will be void. If the withdrawal takes place after the start of the match, his opponent will be deemed the winner. If at the moment of withdrawal the number indicated as “spread” of the total game has been exceeded, the results will be considered valid; otherwise all bets will be void. If a player withdraws before the first match of the tournament, bets on his performance in the tournament will be considered void.
If a live event in tennis is interrupted and not completed within 72 hours, all current bets still open during the interruption will be void.
HH 12: Predict the winner of the match. Game 12: Predict the winner of the game selected. A tiebreaker counts as one game. Set 12: Predict the winner of the chosen set. Over/Under Games: Predict whether the total number of games played in the match, or in the selected set, will be higher or lower than the number given by IPERBET. Next Ace: Predict which player will serve the next ace. If aces are no longer served, the bets will be void. To Win 5&6 Games: Predict the outcome of the fifth and sixth game of the set selected (2:0=1, 1:1=X and 0:2=2). To Win 7&8 Games: Predict the outcome of the seventh and eighth game of the set selected (2:0=1, 1:1=X and 0:2=2). Correct Score (Set X, Game Y): Predict the exact outcome of the bet of the game in question; 5 possible outcomes: Server wins to 0 (the tennis player serving wins the game without conceding points), Server wins to 15 (the tennis player serving wins the game allowing only 1 point to the other player), Server wins to 30 (the tennis player serving wins the game by conceding exactly 2 points), Server Wins after Deuce (the tennis player serving wins the game at his/her own advantage), Break (the tennis player serving).
HH (Head to Head): Predict the winner of the match. Better Placed (Tournament): Predict which of the two players on the list will have a better placement in the tournament. If both players are eliminated in the same round, all corresponding bets will be void. 1st Set: Predict the winner of the first set. If a player withdraws during the first set, the opponent will be the winner of the first set. Subsequent withdrawals during the set have no influence on the outcome of the bet on the winning of the first set. Over/Under Games: Predict whether the total number of games played during the match will be higher or lower than the number indicated by IPERBET. The tiebreak has the value of one game. Tiebreak in the Match: Predict whether at least one tiebreak will be played during the match. In tournaments where there is no foreseen tiebreak in the fifth set (Roland Garros and Wimbledon), the achievement of both players in the fifth set of 6 games per person does not count as the achievement of the tiebreak. In a doubles match, the third set does not count as a tiebreaker.
*Handicap Sets: The outcome of the bet is obtained by adding or subtracting the handicap of the referred player to the final outcome of the match. *Set Betting: Predict the exact outcome of the match considering the number of sets won by each player. *Odd/Even: Predict whether the total number of games played in a match will be even or odd. * If a player withdraws during the course of the game, all related bets will be deemed void. Virtual Tennis: Predict which of the two players on the list will get the best game difference (games won minus games lost) in the relevant match. Once the difference of both players is calculated, the biggest difference in games will determine the winner of the virtual game. If the difference in games is the same, the winning selection will be X. If one player, or one of the opponents, withdraws before or during the match, all relative bets will be deemed void. HH (Head to Head) Atp Entry: Predict which of the two tennis players will occupy the better position at the end of the indicated season, according to ATP Entry Ranking standings. Both players must compete in at least five ATP tournaments in order for them to be valid bets.
LOTTO:
You have to predict whether most of the numbers drawn out of the selected wheel will fall between 1 and 45 or between 46 and 90.
OVER/UNDER:
You have to predict whether the sum of the numbers drawn out of the selected wheel will be higher (over) or lower (under) than the spread.
OVER/UNDER 1/30:
You have to predict whether more (over) or less (under) numbers between 1 and 30 will be drawn by referring to a 1.5 spread.
OVER/UNDER 31/60:
You have to predict whether more (over) or less (under) numbers between 31 and 60 will be drawn by referring to a 1.5 spread.
OVER/UNDER 61/90:
You have to predict whether more (over) or less (under) numbers between 61 and 90 will be drawn by referring to a 1.5 spread.
OVER/UNDER 1ST DRAWN:
You have to predict whether the first number drawn out of the selected wheel will be higher (over) or lower (under) than the spread.
EVEN/ODD 1ST DRAWN: You have to predict whether the first number drawn out of the selected wheel will be even or odd.
1ST – 5TH HH: You have to predict which of the first (1st) and the last (5th) number drawn out of the selected wheel will be higher.
1ST DRAWN 1/30 You have to predict whether the first number drawn out of the selected wheel will be between 1 and 30 or not.
1ST DRAWN 31/60 You have to predict whether the first number drawn out of the selected wheel will be between 31 and 60 or not.
1ST DRAWN 61/90 You have to predict whether the first number drawn out of the selected wheel will be between 61 and 90 or not.
SUM OF ALL You have to predict in which bracket the sum of the numbers drawn out of the selected wheel will fall.
EVEN/ODD You have to predict whether the sum of the numbers drawn out of the selected wheel will be even or odd.
BADMINTON:
Postponed/Abandoned Match: If a statutory number of games are not completed or the match is awarded to a player before the full number of games have been played, match bets will be settled on the official winner. If a match is postponed to another day bets are void.
Outright Tournament Winner: it predicts the winner of the tournament. A tournament is deemed to have started with the first serve of the match.
SOCHI 2014
1. If an event is postponed for any reason (example: suspended due to bad weather conditions) all bets will remain valid until the event is concluded.
Results will be taken from the official web site www.sochi2014.com. Any disqualifications after the competition has ended will not be taken into consideration
TYPES OF BETS
1. Antepost/Winner: Same rules apply for any bets on Antepost/Winner as on the Antepost section
2. Head to Head: Bets are considered winning for which athlete claims the highest position. If any athlete fails to finish the competition than bets will be given void.
3. King of Sochi/Queen of Sochi: The winner will be the athlete with the most Gold medals. In case more than one athlete has the same amount of medals than which athlete has the same amount of Silver medals will be considered the winner, In case both or more athletes will have the same amount of Gold/Silver medals than the athlete with the most amount of bronze medals will be considered the winner. Dead Heat rules if more than one athlete has the same amount of Gold/Silver/Bronze medals. Team events will be considered as one medal.
4. Country with the most Gold Medals: The winner will be the country with the most Gold Medals at the end of the Olympics. If more than one country has the same amount of Gold medals than the winner will be the country with the most Silver Medals. If countries have the same amount of Gold and Silver Medals than the winner will be the country with the most bronze medals. If they have the same amount of Gold/Silver/Bronze than Dead Heat rule will apply.
5. Country with the most Silver Medals: The winner will be the country with the most Silver Medals at the end of the Olympics. If more than one country has the same amount of Silver medals than the winner will be the country with the most Gold Medals. If countries have the same amount of Silver and Gold Medals than the winner will be the country with the most bronze medals. If they have the same amount of Gold/Silver/Bronze than Dead Heat rule will apply.
6. Country with the most Bronze Medals: The winner will be the country with the most Bronze Medals at the end of the Olympics. If more than one country has the same amount of Bronze medals than the winner will be the country with the most Gold Medals. If countries have the same amount of Gold and Bronze Medals than the winner will be the country with the most Silver medals. If they have the same amount of Gold/Silver/Bronze than Dead Heat rule will apply.
7. Country with the highest amount of Medals: You have to predict the Country with the highest amount of medals in Sochi 2014. If more than one Country will have the same amount of medals, the Country with the highest amount of Gold Medals will be declared the winner. If Countries have the same amount of Gold Medals, the Country with the highest amount of Silver Medals will be declared the winner. If the amount of Gold/Silver Medals will be the same, then the Country with the highest amount of Bronze Medals will be declared the winner. If they have the same amount of Gold/Silver/Bronze than Dead Heat rule will apply.
It is considered as reference for the result the following official web site: www.sochi2014.com
FOR ALL THE SPORT EVENTS
In the case of events which are not covered or mentioned by regulation or by the contents of the web site iperbet.com, the company reserves the right to decide by themselves
Version 1.0 October 2012